Lyle Klyne » Interaction & User Experience Designer – Quest


Hide treasures in the real world / find exclusive material near you.

Quest hero image


Quest is a platform for digital geocaching. People can upload content to a specific area, allowing only a certain set of people to find items. Once in the area, people must search the space to find an artifact that exists in augmented reality.


We are overloaded with digital content, much of which is permanent. This leads to a simultaneous sense of information overload and a desire to curate and censor our own digital expression.

Proposed solution

Self-destructing content (stories on Snapchat, Instagram, etc) is one solution to this problem. Could scarcity through location be another solution? What if people could discover location-specific content using augmented reality?

This is a proof of concept to address these questions. I’ve created four hero flows for the concept: Browse nearby items, add new items, tracking specific items, and capturing items once they’re found.

Design Principles

  1. A clean interface focused on discovery rather than onboarding (cut to the chase)
  2. A UI that is fully functional while holding a big phone in one hand (use it while you’re walking around)


Quest - Flow 1 Add Quest Add Screens Quest - Flow 2 Explore Quest Explore Screens


The first flow demonstrates an adaptive drawer that allows the user to browse nearby treasure.


The second flow highlights adding new content. A user selects what they want to hide, where to hide it, and the quantity and timeframe of the hidden item. Finally, the user selects a model to hide their treasure in. All actions are accessible from the lower half of the phone’s screen.


Color splashes indicate an area where an item is hidden. A user can view details about nearby items, and if one is interesting they can track it. This shows a compass pointing in the direction of the treasure.


When a user is near a treasure, they are prompted to open their camera and find it in the real world. They can view a clue of where the treasure is hidden. The dog is not part of the augmented reality.


This was a fun exercise that allowed me to blend some 3d modeling in C4D and motion graphics in After effects with UI animation in principle. Many AR projects, this one especially, are firmly rooted in novelty as opposed to utility. I’m curious to see how this new technology can push beyond novelty to find real value.

My dream: combine ARKit with core location to create congruent, location-specific experiences that are the same for different people.


Data Exploration

web app supporting exploration and comparison