Quest is a platform for digital geocaching. People can upload content to a specific area, allowing only a certain set of people to find items. Once in the area, people must search the space to find an artifact that exists in augmented reality.
We are overloaded with digital content, much of which is permanent. This leads to a simultaneous sense of information overload and a desire to curate and censor our own digital expression.
Certain paradigms have emerged to manufacture a sense of value through scarcity. A prime example is the concept of “stories” – self-destructing digital content. There are two key benefits to adding a time limit on media. First, it adds value. Ephemerality makes content more desirable. Second, it reduces friction to post. Because of the time restrictions, we have to worry less about something being perfect. If something doesn’t fit in with their curated brand or online identity. It will be gone tomorrow.
Scarcity through location
Quest aims to create a similar sense of scarcity through location instead of time. Users can hide content in a specific location. Hunters will discover this content searching an area using their camera. This could be used for artists to release content to a select audience, companies hiding promotions and individuals hiding content related to a certain place.
Because people will be using this app while walking around, the primary goal was to create an interface that could be used with one hand on larger screens. This lead to a modular and responsive interface located at the bottom of the screen.
There are two primary use cases I wanted to prototype. Discovering nearby content and tracking down something of interest (explore), and hiding your own treasure (add).
Exploring for new treasure
Adding your own treasure
- Can there be an unlimited number of artifacts in a certain area?
- Can hunts be chained together? Is there a way to support this?
- How can ARKit and core location be combined to create congruent, location-specific experiences for people. github project related that that)